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Linger In Shadows


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Tags: 360  abstarct  art  demo  games  gears  god  killzone  of  playstation  ps3  psn  psp  resistance  sony  tgs  war  xbox  
Channel:
Gaming
Uploaded: December 31, 1969 at 6:59 pm
Author: PSjcubic
Length: 01:10
Rating: 4.43
Views: 797
Linger in Shadows is a Demoscene project by the Polish demogroup Plastic, released exclusively on the PlayStation 3. It was first announced at Breakpoint 2008 in Germany.Linger in Shadows differs in an important aspect from many demoscene products in that it is being published by Sony on the PlayStation 3, who trademarked the name late 2007.[2]Many news sites which reported about the demo assumed that it's a techdemo for a future game. [3] [4] This was denied during presentations at E3, although it was revealed that the title does feature interactivity.[5][6]The interactive parts were first showcased at the Realtime Generation festival in Vienna by lead programmer Michal "Bonzaj" Staniszewski[7]; it was revealed that the interactive part of the demo is essentially the main storyline, with added interaction using the SIXAXIS such as user-controlled camera and the ability to scratch back and forth in the timeline. It also allows the player to play around with some parts of the environment, like rotating certain objects or moving light sources. The demo was later also presented at NVISION 08, in a somewhat updated state. [8]The interactive part initially only lets the user to explore the first fifth of the demo, and the user has to perform various actions with the SIXAXIS to unlock the next part, such as shaking the controller or holding it in a certain angle. The scenes also feature hidden greetings to a number of known demogroups, which can be found in more obscure areas of the demo. Unlocking parts of the demo ("sigils") as well as finding hidden greetings both reward the user with trophies.[8] [9]The demo also features a hidden part, unlockable in the menu by pressing down both analog sticks (L3 and R3) on the SIXAXIS. The resulting menu item allows the viewer to watch an "oldskool demo" with a starfield, two DYCP scrollers (using the C64 character set) and various other early demo effects such as blitter objects and metaballs (intentionally made to look low resolution), with chiptune music accompanying it.[8]The full demo was released on October 9th 2008 on the European PlayStation Store retailing at £1.99[10], $2.99 on PSN America.

Video Comments

PSjcubic (December 31, 1969 at 6:59 pm)
i've been told you can get it free from the "plastic" site, thats the developer by the way
Gogetahan (December 31, 1969 at 6:59 pm)
Any 1 no where I can get that song?
V1NC1 (December 31, 1969 at 6:59 pm)
Great job, Dude! ;)
iwazused (December 31, 1969 at 6:59 pm)
i actually put some of the SOTC songs on my ipod and i never usually put any soundtracks to games or movies on my ipod.
V1NC1 (December 31, 1969 at 6:59 pm)
I know that! fantastic game!
iwazused (December 31, 1969 at 6:59 pm)
try playing shadow of the collosusthe music is the best i have EVER heard in a game EVER!!!!
PSjcubic (December 31, 1969 at 6:59 pm)
its interactive art
Metalhead472 (December 31, 1969 at 6:59 pm)
What is it then?
V1NC1 (December 31, 1969 at 6:59 pm)
the Music was just ... the best I ever heared!
191919kkk (December 31, 1969 at 6:59 pm)
..not a gamei really hope more demo's see their debut on the PSN

 

 

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